Skip to main content
Skip to content
Open source · Apache 2.07v1.0.0-beta.3

// Mosaic plugin

The Unity editor, running an agent.

An open-source bridge that wires Claude Code, Cursor, Gemini, and your own models into the Unity Editor — with 290 typed tools across 64 categories, an MCP server, and three skill agents your team actually owns.

try it live

One command. Walks you through the rest.

# from anywhere — no Unity-side setup needed
npx @mosaicxr-ai/create-bridge

# the installer asks for your Unity project path,
# which MCP clients to wire up (Claude Code, Claude
# Desktop, Cursor, Gemini CLI, Codex), then writes the
# package + every client config in one pass.

// What ships in the box

Four pillars. One plugin.

Every feature is open source, every tool is typed, every action is reversible. Pick the layer that fits the day’s work.

// Agentic editor

Agents that drive the Unity Editor like you do.

290 typed tools across 64 categories — GameObjects, scenes, prefabs, animation, lighting, particles, navigation, terrain, post-processing — exposed as MCP tools any compliant AI client can call.

  • 290 typed Unity tools across 64 categories
  • Streaming tool calls with editor feedback
  • Undo / redo across agent actions
See how it ships in tiers

// MCP server

Talk to Unity from any MCP client.

One server entry, five clients out of the box: Claude Code, Claude Desktop, Cursor, Gemini CLI, and OpenAI Codex. The installer writes the same config into each — your existing entries are merged, never overwritten.

  • Five clients configured in one install pass
  • Loopback-only HTTP, HMAC-SHA256 authenticated
  • Per-project ephemeral ports — run multiple Editors at once
See how it ships in tiers

// Research-paper depth

Original implementations of published CS, graphics, and AI papers.

About 90 of the tools are not wrappers over Unity APIs — they are the algorithms themselves, callable by AI. Bridson Poisson Disk (2007), Müller SPH fluid (2003), Stam Stable Fluids (1999), Orkin GOAP (F.E.A.R., 2003), Lorensen-Cline Marching Cubes (1987), Reynolds Boids (1987), Harabor-Grastien Jump Point Search (2011), Garland-Heckbert quadric decimation (1997).

  • ~90 algorithms implemented from primary sources
  • Curated KB cites NIST physics + Unity PhysicallyBased data
  • Responses include citations — no hallucinated numbers
See how it ships in tiers

// Privacy + vendor-neutral

Apache 2.0. No telemetry. Your project never leaves your machine.

Loopback-only listener bound to 127.0.0.1, ephemeral ports per project, mode-0600 discovery files on Unix, telemetry off by default. Apache 2.0 with explicit patent grant — not a funnel for a paid product.

  • Apache 2.0 with patent grant, no CLA gymnastics
  • Bring your own model — Claude, GPT, Gemini, local
  • Air-gapped friendly: nothing phones home
See how it ships in tiers

// How it ships

Free for individuals. Calm for teams. Built for the Gulf.

The plugin is and always will be MIT-licensed. Team and Enterprise tiers add the operational layer you need to ship with confidence.

Open source

Free

Apache 2.0 · forever

The whole product. Every tool, every algorithm, every MCP client integration. No telemetry, no feature gates, no upsell.

  • All 290 tools across 64 categories
  • All five MCP clients configured by the installer
  • Three skill agents — /mosaic-guide, /mosaic-shader, /mosaic-scene
  • Bring your own model API key
  • Community support on GitHub
Recommended

Team support

$30

per seat / month · billed yearly

For studios shipping production Unity work together. Same open-source product — paid lane is for SLA, eval dashboards, and direct help.

  • Everything in Open source — same code, same tools
  • Email support · 1 business day reply
  • Eval suites for prompt regressions
  • Shared cost + latency dashboards
  • Quarterly roadmap input call

Enterprise

Custom

scoped to your environment

Air-gapped on-prem deployment, dedicated training, custom Unity API tools written for you, and a direct line to the team. For Gulf B2B and regulated industrial environments.

  • Everything in Team support
  • On-prem / air-gapped deployment
  • Custom Unity tools written to your spec
  • Dedicated training + onboarding
  • Founder-level reply on every issue

// Get started

Star it on GitHub. Or talk to us.

Both paths are first-class. Indie devs and small studios start with the open-source plugin; enterprise teams skip the trial and get a founder reply within a day.